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FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict.Any block that does not have an item form with the same ID as the block does not drop even if this is set. DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks.Name: The block state name and its value.Name: The resource location of the block.BlockState: The falling block represented by this entity.They can be removed with the / kill command. This can be changed by modifying the entity's Time NBT value.Ĭommands such as / data can change the moving and facing directions of a falling block, although there are no in-game mechanics that can alter a falling block's facing direction. They are also immune to all status effects.īy default, a falling block that has existed for more than 600 ticks (30 seconds) destroys itself and drops as an item. They do not have health, cannot be attacked and do not take damage. However, they do not bounce on a stationary slime block and can neither be pushed nor slowed down by water or lava.įalling blocks pass through most entities without colliding with them, although projectiles such as arrows bounce off them. Like most other entities, falling blocks are affected by explosions and bubble columns, can be launched by a moving slime block, can be pushed by pistons, can be slowed down by cobwebs, and can slide down the side of a honey block. Otherwise, it breaks and drops as an item. If it lands with the bottom center of its hitbox on a replaceable block ( grass, water, vines, air, etc.) then the falling block returns to its block state. By tweaking the BlockState NBT tag, it is possible to summon a falling block entity that normally does not fall as a block, such as dirt or stone, although it has the same behavior as a naturally spawned falling block.Ī falling block continues falling until it lands on another block with a solid top surface.
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If cheats are enabled, falling block entities can be spawned using the command / summon. These blocks include:Īlthough the same appearance as its corresponding block and affected by gravity, the primed TNT entity is not a falling block. animatedexplosions - If true, the blocks will be knocked out in an explosionįor any bug or suggestion please create a ticket.Falling blocks naturally spawn where gravity-affected blocks lose their base of support.If you don't find a material name, check this list.Īt the moment there is only one option in the config file: /fallingblocks remove - Remove a falling block type./fallingblocks add - Add a falling block type./fallingblocks list - Shows list of enabled types of falling blocks./fallingblocks toggle - Enable or disable plugin's events./fallingblocks reload -Reload the plugin.You can switch commands in chat by pressing tab. Useful commands with simple permissions and a tab completer.Ĭommands are very easy to use: the permission automatically get the command's name, so if the command is /fallingblocks help, the permission will be fallingblocks.help.If the block is a container, it will drops the contents when it falls.Configurable block-list with in-game commands.Make falling blocks and animated explosions! Features